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Feb. 17th, 2013 10:12 pmPlayer Name: Zs1
Personal LJ:
overmanzs1
AIM Contact: OvermanZs1
Character Name: Joanne Royston
Source Canon: Unforseen Circumstances (OC)
Community Tag: WHO WANTS TO KNOW? YOU? WHO'RE YOU?
Notes: Please do not publically discuss mission 2 of this canon. Please discuss things with me BEFORE running mission 2 of this canon.
Background: Joanne was orphaned at 2 years old, but, in these troubling times, that's not an entirely unusual background to come from. What makes it at least halfway unique, at least to Brittanians, is that children of soldiers who die in the line of duty are lucky enough to be placed on a fairly exclusive adoption list. Though open to anyone of high social standing, it's mostly meant for Brittanian nobility. Adopting a child on this list, the child of a soldier, brings honor to the adopting family; ideal for those who have lost some of their prestige in both recent and distant history.
Back to Joanne, she was lucky enough to be quickly adopted from the list, considering her placement was rather low in priority, as some children were placed higher depending on the parents' rank or contribution to the military. While hey weren't highly ranked, they'd effectively led an undermanned squad of Glassgows to victory against a Zeon invasion during the One Year War era. Though praised for their efforts, they were expected a repeat performance. Sent undermanned to reinforce a losing squad, they were killed in action due to the enemy's overwhelming numbers. Brittania's pride sent them to their death by mistake. But their previous achievement, combined with promotions among death was enough to get Joanne on the exclusive Brittanian adoption list.
However, the lower a child is on the list reflects both the amount of prestige gained for the adopting family, and the ease of adoption of the child. The Royston family only needed a little nudge to get their family back on track from a disgrace done by a great grandfather, and Joanne was the lucky girl picked to correct that wrong.
Typically, an adopted child will fit their way into the family, blending in so well that they'd never know they were adopted until many years later and a responsible, calm conversation. Joanne never had that luxury. Care for her as a child was only what was necessary; neither parent went out of their way to pay her more mind than they needed to and left her mostly to the service staff. They wasted no time telling her, casually, that she was adopted, at the age of 7, and reminding her of it regularly. She was lucky to be where she was after her parents died, rather than some dirty slum begging for change and selling shoeshines before resorting to worse things.
The Royston family gave the absolute minimum fucks about the child; only enough to make sure she behaved, looked clean, and presented herself properly at gatherings. Proper parent-child relations were scarce, and that thing called unconditional love? NOPE. So as long as she appeared to be doing what she was told, they left her alone; no beatings, no abuse, mostly neglected. So when Joanne hit that 'rebellious teen' phase, she soon took on a double sided life.
Having gotten a friend to pierce her ears, so long as she kept them out, her parents never noticed. And the times she forgot... they said nothing and moved on. Then she got into dying her hair. Only having to throw on a cheap wig that looked like her hair when she was home, again, unnoticed by her neglectful parents. The same came with more piercings and wearing crazy make up outside of the house; as long as she was presentable at home, they just didn't notice, or didn't care if they did.
At 17 she was finally getting into trouble though, staying out WAY past curfew, and even evading a few pick ups by police who tried to drag her home. A surprisingly quick scale over a 12' tall fence got her interested in a nice new hobby, with a group of deviant kids; free running. Jumping and climbing all over whatever was her thing now, even sneaking out of the house from the second story was regular, when she could've just as easily walked out the back door. Escaping the police and getting 'home free' was her new high.
But she didn't ALWAYS get away. On several occasions, Joanne was caught and brought home in cuffs. It was ALMOST nightly she'd be brought home like this; over a 30 day span, she was brought home in cuffs at least 16 times. For the first 7, her 'parents' didn't care, though they were appalled by her public appearance. By the 10th, word was getting around the other noble houses, and it was the new whisper of gatherings the Royston's attended 'Look, isn't that the delinquent little girl?' 'How can her parents let her get away with things like that? Just look, you can tell how many piercings she has.' Joanne wasn't deaf to these things though, and hearing the shame it brought her parents, it only fueled her further.
By the second month, her parents finally took a negative interest in Joanne, yelling and scolding, and making poor attempts at restricting her activities. For everything they tried to deny her; phones, outside contact, locking her in the house, extra security; she had her way around them since she'd gone on unnoticed for so long. By the third month, it was simply a nightly challenge to see IF she got away from the police after curfew, though, she'd have to actually bait them into catching her sometimes; rocks at squad cars usually worked.
Joanne set a new record; 42 arrests for curfew breaking in a 3 month period. Of course, the authorities have their limit as well, and she was finally taken into the station to await pick up rather than straight home. Today was just her lucky night, however, as Commander Ulysses had actually been doing some 'second change' recruiting. Hoping to turn around a few delinquents, he'd offer them a chance in the military, rather than continuing down this path of self-destruction. Joanne was one of the few lucky ones offered.
Easily, Joanne divulged her story; how she kept screwing around to bring shame to her foster parent's name, counteracting, if not worsening the status gain they'd gotten for adopting her. After dropping her parents names, Ulysses seemed to recognize them and addressed them as 'Apollo' and 'Star', their code names during their time of service. Ulysses offered Joanne a chance to go to boot camp instead of going back home, or worse, jail time for her piling up criminal record. Yes, busted 42 times for breaking curfew is aparently a criminal record! Finding it the better option, she agreed.
As you'd expect, boot camp was hard, and Joanne didn't quite pick up on any of her parents military training traits (not that those things are genetic anyway). However, where she did excel was the obstacle course. Even in full gear, she crushed the record of the rookie course. She was even on par with the fastest soldiers who were 2 and 3 years in, on the advanced courses, never mind them timing her without gear. Years of free-running paid off! Graduating BT as the fastest in her class, Ulysses appeared before her again, this time offering her a position in a squad he was assembling. Hesitant at first, she was promised that any success and prestige she gained would go towards the history of her parents, rather than the Royston's whom adopted her.
She was in, and in short order, she met the the team as the youngest on the squad. Not long after, orders were in; the Dullahan unit was to defuse a hostage situation.
Personality: Easily, Joanne is perceived as a punk... Not just name calling, but the whole 'rally against authority' 'let's create a generic level of chaos and mischief' 'let's dress up like we fell into scissors and pin cushions' kind of punk. The only real authority she clashes with are her parents She despises them. Every little thing she can do to either anger them, or better, ruin their social standing, she'll throw herself into, full force. This led to her breaking curfew, running from police, often resisting arrest, and her eventual option into boot camp. She's proud to give her, and her parents, name when asked by authority; because any bad she does with that name, reflects on her parents.
When she's not running about trying to besmirch her parent's name, she ends up being that 'friend that happens to be a bitch'. She is an upbeat, friendly, and cheerful person, but, she tends to lean towards darker humor and picking on people she considers friends. Personal secrets end up being nicknames, speaking them just as words without regard for what they mean to someone else, then pal around with them like she's said nothing wrong. When things go wrong in combat, she'll pin a friend as the 'resident traitor', not caring who does and doesn't take her seriously. She likes to make up a ridiculous lists of people, or their quirks, as reasons things, or the world, have gone wrong.
In combat, her rookie rank and disregard for authority really show. Much unlike people who are supposed to carefully get ahead and check out the situation (you know, a proper scout), she'll charge on ahead before orders or even assessing the area around her. While luck has been on her side, and she's gotten the drop on many an ambush by rushing ahead and doing her OWN thing. But just as many times, she's gets herself and her team in trouble by going ahead the wrong direction, or reporting only on one situation and completely ignoring another. It's about a 65% success rate, but that percent has lead to great success in total victory or serious loss prevention.
Despite graduating basic training, the gravity of war and death hasn't hit her yet. Everything is still 'party, fun, and sticking it to the man' as far as she's concerned. Even knowing her parents were killed in war, it's not something she has come to quite... comprehend. Even while fighting it, she's lived a sheltered life, and has no clue how to handle death; much less when it comes to be her own fault...
Capabilities and Resources: Joanne's one and only advantage over the rest of the team is her ability to 'freerun'. No surface is a stranger to the touch of her hands or feet. Unassisted (by technology) she can easily scale up to a 20 foot wall in a few seconds with little to no hand or footholds. She can also move through small spaces with incredible ease, jump pretty damn far, and book it at almost an Olympic level.
(*REQUIRED* if you have a robot)
Robot Name: RXI 03 Dullahan Sleuth-use-Type
Robot Description: A Britannian developed power armor. The armor has its users stand at around 7-8 feet tall. The armor itself is capable of zero-gravity combat and operation in underwater and intensely hostile environments – such as space, lunar surface or irradiated wasteland. It is capable of battling both infantry and mechanized opponents to a reasonable amount of success... though direct combat with the latter is NOT recommended.
The Dullahan sees most of its use in commando units that can move into areas where Knightmare Frames would cause too many complications to go and standard infantry would be too fragile to handle. As such most Dullahans are heavily modified by their operators to fit their respective tactical niche.
The suits have several hard points for equipment packs, armatures and weaponry, additional sensors, so on and so forth. The suits also mount grapples, as well as jump jets for additional mobility.
Joanne's had her Dullahan heavily modified from the standard; in that it's noticeably smaller. Corners have been, literally, cut and rounded to reduce weight where ever possible, and still maintain at least 80% of protective efficiency compared to the standard Dullahan. Many of it's hard points are fixed with additional small-boosters, and large rolling ball bearings, both to improve overall speed, but sliding-distance as well, bringing her to cover faster. The less gear she carries, the more mobile she is, and it shows. With only a pair of single-hand SMGs (2 additional 30 round clips a piece), a telescoping baton (1 meter in full length, 10 cm when stored), and a collection of 2 magnetic mines, 2 standard fragmentation grenades, and 2 flash bangs, this unit isn't built at all for direct combat, but rather moving ahead of the team to get a look at what's ahead, and keeping her alive long enough for the cavalry to come charging in.
Terrain Stats:
Land: S
Air: C
Sea: B
Space: B
Upgrades: (if any)
Job: Dullahan Squad's Scout
Suggested Event List: Jockey's app on
armored_mother has this. Again, do not publicly discuss event 2.
Sample Post: http://testrun-box.dreamwidth.org/74348.html
Personal LJ:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
AIM Contact: OvermanZs1
Character Name: Joanne Royston
Source Canon: Unforseen Circumstances (OC)
Community Tag: WHO WANTS TO KNOW? YOU? WHO'RE YOU?
Notes: Please do not publically discuss mission 2 of this canon. Please discuss things with me BEFORE running mission 2 of this canon.
Background: Joanne was orphaned at 2 years old, but, in these troubling times, that's not an entirely unusual background to come from. What makes it at least halfway unique, at least to Brittanians, is that children of soldiers who die in the line of duty are lucky enough to be placed on a fairly exclusive adoption list. Though open to anyone of high social standing, it's mostly meant for Brittanian nobility. Adopting a child on this list, the child of a soldier, brings honor to the adopting family; ideal for those who have lost some of their prestige in both recent and distant history.
Back to Joanne, she was lucky enough to be quickly adopted from the list, considering her placement was rather low in priority, as some children were placed higher depending on the parents' rank or contribution to the military. While hey weren't highly ranked, they'd effectively led an undermanned squad of Glassgows to victory against a Zeon invasion during the One Year War era. Though praised for their efforts, they were expected a repeat performance. Sent undermanned to reinforce a losing squad, they were killed in action due to the enemy's overwhelming numbers. Brittania's pride sent them to their death by mistake. But their previous achievement, combined with promotions among death was enough to get Joanne on the exclusive Brittanian adoption list.
However, the lower a child is on the list reflects both the amount of prestige gained for the adopting family, and the ease of adoption of the child. The Royston family only needed a little nudge to get their family back on track from a disgrace done by a great grandfather, and Joanne was the lucky girl picked to correct that wrong.
Typically, an adopted child will fit their way into the family, blending in so well that they'd never know they were adopted until many years later and a responsible, calm conversation. Joanne never had that luxury. Care for her as a child was only what was necessary; neither parent went out of their way to pay her more mind than they needed to and left her mostly to the service staff. They wasted no time telling her, casually, that she was adopted, at the age of 7, and reminding her of it regularly. She was lucky to be where she was after her parents died, rather than some dirty slum begging for change and selling shoeshines before resorting to worse things.
The Royston family gave the absolute minimum fucks about the child; only enough to make sure she behaved, looked clean, and presented herself properly at gatherings. Proper parent-child relations were scarce, and that thing called unconditional love? NOPE. So as long as she appeared to be doing what she was told, they left her alone; no beatings, no abuse, mostly neglected. So when Joanne hit that 'rebellious teen' phase, she soon took on a double sided life.
Having gotten a friend to pierce her ears, so long as she kept them out, her parents never noticed. And the times she forgot... they said nothing and moved on. Then she got into dying her hair. Only having to throw on a cheap wig that looked like her hair when she was home, again, unnoticed by her neglectful parents. The same came with more piercings and wearing crazy make up outside of the house; as long as she was presentable at home, they just didn't notice, or didn't care if they did.
At 17 she was finally getting into trouble though, staying out WAY past curfew, and even evading a few pick ups by police who tried to drag her home. A surprisingly quick scale over a 12' tall fence got her interested in a nice new hobby, with a group of deviant kids; free running. Jumping and climbing all over whatever was her thing now, even sneaking out of the house from the second story was regular, when she could've just as easily walked out the back door. Escaping the police and getting 'home free' was her new high.
But she didn't ALWAYS get away. On several occasions, Joanne was caught and brought home in cuffs. It was ALMOST nightly she'd be brought home like this; over a 30 day span, she was brought home in cuffs at least 16 times. For the first 7, her 'parents' didn't care, though they were appalled by her public appearance. By the 10th, word was getting around the other noble houses, and it was the new whisper of gatherings the Royston's attended 'Look, isn't that the delinquent little girl?' 'How can her parents let her get away with things like that? Just look, you can tell how many piercings she has.' Joanne wasn't deaf to these things though, and hearing the shame it brought her parents, it only fueled her further.
By the second month, her parents finally took a negative interest in Joanne, yelling and scolding, and making poor attempts at restricting her activities. For everything they tried to deny her; phones, outside contact, locking her in the house, extra security; she had her way around them since she'd gone on unnoticed for so long. By the third month, it was simply a nightly challenge to see IF she got away from the police after curfew, though, she'd have to actually bait them into catching her sometimes; rocks at squad cars usually worked.
Joanne set a new record; 42 arrests for curfew breaking in a 3 month period. Of course, the authorities have their limit as well, and she was finally taken into the station to await pick up rather than straight home. Today was just her lucky night, however, as Commander Ulysses had actually been doing some 'second change' recruiting. Hoping to turn around a few delinquents, he'd offer them a chance in the military, rather than continuing down this path of self-destruction. Joanne was one of the few lucky ones offered.
Easily, Joanne divulged her story; how she kept screwing around to bring shame to her foster parent's name, counteracting, if not worsening the status gain they'd gotten for adopting her. After dropping her parents names, Ulysses seemed to recognize them and addressed them as 'Apollo' and 'Star', their code names during their time of service. Ulysses offered Joanne a chance to go to boot camp instead of going back home, or worse, jail time for her piling up criminal record. Yes, busted 42 times for breaking curfew is aparently a criminal record! Finding it the better option, she agreed.
As you'd expect, boot camp was hard, and Joanne didn't quite pick up on any of her parents military training traits (not that those things are genetic anyway). However, where she did excel was the obstacle course. Even in full gear, she crushed the record of the rookie course. She was even on par with the fastest soldiers who were 2 and 3 years in, on the advanced courses, never mind them timing her without gear. Years of free-running paid off! Graduating BT as the fastest in her class, Ulysses appeared before her again, this time offering her a position in a squad he was assembling. Hesitant at first, she was promised that any success and prestige she gained would go towards the history of her parents, rather than the Royston's whom adopted her.
She was in, and in short order, she met the the team as the youngest on the squad. Not long after, orders were in; the Dullahan unit was to defuse a hostage situation.
Personality: Easily, Joanne is perceived as a punk... Not just name calling, but the whole 'rally against authority' 'let's create a generic level of chaos and mischief' 'let's dress up like we fell into scissors and pin cushions' kind of punk. The only real authority she clashes with are her parents She despises them. Every little thing she can do to either anger them, or better, ruin their social standing, she'll throw herself into, full force. This led to her breaking curfew, running from police, often resisting arrest, and her eventual option into boot camp. She's proud to give her, and her parents, name when asked by authority; because any bad she does with that name, reflects on her parents.
When she's not running about trying to besmirch her parent's name, she ends up being that 'friend that happens to be a bitch'. She is an upbeat, friendly, and cheerful person, but, she tends to lean towards darker humor and picking on people she considers friends. Personal secrets end up being nicknames, speaking them just as words without regard for what they mean to someone else, then pal around with them like she's said nothing wrong. When things go wrong in combat, she'll pin a friend as the 'resident traitor', not caring who does and doesn't take her seriously. She likes to make up a ridiculous lists of people, or their quirks, as reasons things, or the world, have gone wrong.
In combat, her rookie rank and disregard for authority really show. Much unlike people who are supposed to carefully get ahead and check out the situation (you know, a proper scout), she'll charge on ahead before orders or even assessing the area around her. While luck has been on her side, and she's gotten the drop on many an ambush by rushing ahead and doing her OWN thing. But just as many times, she's gets herself and her team in trouble by going ahead the wrong direction, or reporting only on one situation and completely ignoring another. It's about a 65% success rate, but that percent has lead to great success in total victory or serious loss prevention.
Despite graduating basic training, the gravity of war and death hasn't hit her yet. Everything is still 'party, fun, and sticking it to the man' as far as she's concerned. Even knowing her parents were killed in war, it's not something she has come to quite... comprehend. Even while fighting it, she's lived a sheltered life, and has no clue how to handle death; much less when it comes to be her own fault...
Capabilities and Resources: Joanne's one and only advantage over the rest of the team is her ability to 'freerun'. No surface is a stranger to the touch of her hands or feet. Unassisted (by technology) she can easily scale up to a 20 foot wall in a few seconds with little to no hand or footholds. She can also move through small spaces with incredible ease, jump pretty damn far, and book it at almost an Olympic level.
(*REQUIRED* if you have a robot)
Robot Name: RXI 03 Dullahan Sleuth-use-Type
Robot Description: A Britannian developed power armor. The armor has its users stand at around 7-8 feet tall. The armor itself is capable of zero-gravity combat and operation in underwater and intensely hostile environments – such as space, lunar surface or irradiated wasteland. It is capable of battling both infantry and mechanized opponents to a reasonable amount of success... though direct combat with the latter is NOT recommended.
The Dullahan sees most of its use in commando units that can move into areas where Knightmare Frames would cause too many complications to go and standard infantry would be too fragile to handle. As such most Dullahans are heavily modified by their operators to fit their respective tactical niche.
The suits have several hard points for equipment packs, armatures and weaponry, additional sensors, so on and so forth. The suits also mount grapples, as well as jump jets for additional mobility.
Joanne's had her Dullahan heavily modified from the standard; in that it's noticeably smaller. Corners have been, literally, cut and rounded to reduce weight where ever possible, and still maintain at least 80% of protective efficiency compared to the standard Dullahan. Many of it's hard points are fixed with additional small-boosters, and large rolling ball bearings, both to improve overall speed, but sliding-distance as well, bringing her to cover faster. The less gear she carries, the more mobile she is, and it shows. With only a pair of single-hand SMGs (2 additional 30 round clips a piece), a telescoping baton (1 meter in full length, 10 cm when stored), and a collection of 2 magnetic mines, 2 standard fragmentation grenades, and 2 flash bangs, this unit isn't built at all for direct combat, but rather moving ahead of the team to get a look at what's ahead, and keeping her alive long enough for the cavalry to come charging in.
Terrain Stats:
Land: S
Air: C
Sea: B
Space: B
Upgrades: (if any)
Job: Dullahan Squad's Scout
Suggested Event List: Jockey's app on
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sample Post: http://testrun-box.dreamwidth.org/74348.html